Every Guardsman and their long-suffering commissar is talking about Genestealer Cults right now. You can barely scroll through Twitter for five seconds without somebody showing off their new Neophyte Hybrids or selling off Imperial Knights to afford their next army. Then there’s the shared images; the unending cavalcade of Games Workshop’s own marketing shots absolutely plastered with people’s excitement. But just because everybody swept up drooling at Genestealer Cults and their ridged, bulbous foreheads doesn’t mean you should let your vigilance fall. Furlough that watchful eye and you may miss the Genestealer Cultist right under your nose.
That’s right! Your very partner, the one snoring next to you while you read this on your phone could in fact be under the influence of the Brood Mind. The Genestealer’s Kiss, also known as the Ovipositor, is the very stuff of horror. Continue reading →
We should have seen Carrion Empire coming. Between the endless references to ratmen, the relatively recent release of fresh Battletomes in Grand Alliance Death and this Hammerhal Herald Christmas post, the signs were difficult to miss. At the New Year’s Open Day the first trailer contents shots landed. I’ll be the first to admit I’ve been on something of a Flesh-eater Courts high ever since. There’s ample space in Age of Sigmar for more attention to rush over the Flesh-eater Courts and Clan Skryre for sure. Thing is, we have a few weeks at least until more information surrounding Carrion Empire drops, and I want to talk about it now.
So I’m going to. Specifically how much stuff does the set contain and its value, how much of an army could you draw from it, what new additions it (might) bring to Age of Sigmar, and drill into a concern I have over it.
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By now you’ve no doubt heard about Warhammer 40,000: Monopoly (and if not, here is the Warhammer Community article). Every other property under the Cicatrix Maledictum has a Monopoly version, it only makes sense for Warhammer 40,000 to follow in their footsteps. And yes, before you ask, player tokens unique to Warhammer 40,000 are in the box.
Not a bad selection, but I can’t help but wonder if there are a few missed opportunities Of course nobody expects Hasbro to make a little pewter token for everything in Warhammer 40,000 (boy wouldn’t that be fun, not to mention heavy). Your typical common or garden Warhammer hobbyist, though, isn’t often against a touch of creativity. Get ten players into a room with the same armies painted from the same faction and you’ll be drowning in conversions and variations as each player makes their army theirs and theirs alone.
So why not do that with Monopoly? Let your neighbour use the Primaris helmet or Ork Choppa. Its time for you to make your token your own.
Grab a spray can of of Leadbelcher and ride with me shiny and chrome through five tiny character models perfect for the job. Continue reading →
Welcome, reader, to the deepest, darkest, least sensible regions of my mind. When I’m not painting an unending stream of Orks, Deathwatch, or Flesh-Eater Courts, army lists brew in perpetuity in the cauldron of my damnable skull. Not the netlists we’ve come to love/hate seeing grace the wargaming tables of the world. But dubious lists; lists focused on a singular element of an army’s mechanics or lore that borders on absurdity.
Here’s just one of those lists left to fester in my veins, a force build upon some of the more esoteric elements available to the Death Guard.
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Update: The image below showing off the collection can now be found on the Warhammer 40,000: Conquest site. As a result, I have removed a paragraph concerning speculation over the inclusion of the terrain as part of the standard or premium subscription. Looks like it’s all in there, fellow hobbyists! It is also worth noting that the numbers below are estimates based on the cheapest possible alternative. Some of the miniatures I figured as Easy To Build may in fact be the completely poseable versions.
Two days ago I wrote about Warhammer 40,000: Conquest, its return and what it might contain. We’ve had a few hours since then, some from Hachette and Games Workshop themselves, and some from exceptional internet sleuthing. Part of which gives me the chance to present you with an estimated value of the entire thing. So let’s dive in to the new stuff that we know and then, finally, get to the full value of the set as we know it.
The Warhammer 40,000: Conquest website now confirms that the series will run for 80 issues. Sounds good and sounds like Hachette’s normal method. That means, with some math culled from yesterday, the roughly £625 cost of the collection still stands, assuming you subscribe straight away.
But wait. There’s more. Sorry about that. I’ve been watching lots of infomercials recently. Don’t judge me. Continue reading →
Back in March, Warhammer 40,000: Conquest (not the Fantasy Flight Games Living Card Game) strode into the zeitgeist of Warhammer 40,000 players throughout the United Kingdom for a hot minute. It came, flourished, then folded back into insignificance when demand outstripped supply. Today, those who to subscribed to the service originally, myself being one, received emails saying that the service was back on track and ready for national release on August 29th 2018. Myself and those early subscribers now face a dilemma, as do prospective future folks planning to join in on the partwork. Do we sign up, or let Warhammer 40,000: Conquest pass us by?
So let’s have a closer look at Warhammer 40,000: Conquest. How much is it? Will the service bring the kinds of savings one might hope? Where will things with the subscription go in the near and not so grim, dark future? Let’s take look. Get your speculation glasses on.
Before I go any further, I must clarify something. Hachette have neither shown nor announced concrete plans to expand the service beyond UK borders. Sorry America, Canada, Europe, and everybody else hungry for a postal dose of hobby each month. They do however state that they’re looking to bring Warhammer 40,000: Conquest to other territories though so keep those fingers crossed.
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Games Workshop are mere days away from unleashing Kill Team. People across pre-Unification Terra are feverishly cutting and sticking bits to other bits. Construction crews from here to Sydney work day and night building townships that stretch as far as the other side of the kitchen table. Not a minute goes by where a hobbyist isn’t face deep in their notes looking for an army idea they never took on but which the Warhammer 40,000 Kill Team game system openly accommodates.
Sounds like a lot, doesn’t it? And it can be. So often when we hear about a model having ‘unique character’ it’s the product of a long-time hobbyist dredging up bits from the days before people stopped weaving scarves from asbestos. This can make Kill Team a scary proposition to someone new to Kill Team or even the whole 40k universe. That thought plagued me for a week. Tormented me. Brought me down. If nothing else, it made me sad.
Well maybe sad. I also haven’t eaten for three hours. I’m either full of sorrow for people filled with doubt over what to include in their Kill Team or my hankering for doughnuts has escaped my control.
But don’t worry. After this rambling you’ll find 40k kits which, in my opinion, offer an exceptional collection of opportunities for Kill Team. They are, I hope, cheap and single kit affairs perfect for a small project while not stymieing creativity or flexibility when you get down to the local gaming store and play a game.
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